AI Insights · Timothy · July 2023
Top 5 First Person Games in Portugal Q2 2023 Performance
In Q2 2023, the top 5 first-person games in Portugal saw varied performance in terms of downloads, revenue, and active users, with data sourced from Sensor Tower.
In Q2 2023, Portugal's top five first-person games experienced varied performance across key metrics, according to Sensor Tower's data. Here’s a closer look at how these games fared on the unified platform:
Call of Duty®: Mobile from Activision Publishing, Inc. saw a fluctuating trend in weekly revenue, starting at around $11.4K at the end of March and peaking at $17.1K in the first week of May, before dipping to approximately $6.4K by the end of June. Weekly downloads remained relatively stable, ranging from 1.7K to 2.4K throughout the quarter. Meanwhile, its weekly active users hovered around the 47K to 51K mark, showing a slight decline towards the end of the quarter.
Fishing Clash: Sport Simulator by Ten Square Games S.A. had a steady weekly revenue, starting at $3.6K and fluctuating between $2.4K and $3.9K throughout the quarter. Downloads saw a significant spike in mid-May, reaching 860 before stabilizing around 344-513 in June. Active users increased from 2.5K to 3.4K over the quarter, peaking at 3.8K in late May.
Minecraft from Mojang maintained a consistent revenue stream, starting at $2.1K and peaking at nearly $3K by the end of June. Downloads remained steady, averaging around 200-300 weekly. The game’s active users showed a slight fluctuation, starting at 27.6K and ending at 26.9K, with a peak of 29.4K in early April.
Chapters: Interactive Stories by Crazy Maple Studio, Inc. experienced a varied revenue trend, starting at $2.6K and dipping to $1.2K in mid-June before ending the quarter at $1.9K. Downloads fluctuated between 200 and 466, with a notable spike in late April. Active users ranged from 3K to 3.9K, showing a slight decline towards the end of the quarter.
Standoff 2 from AXLEBOLT LTD saw an overall increase in weekly downloads, starting at 705 and reaching nearly 4K by the end of June. Revenue started at $723 and peaked at $2.2K in early April, before stabilizing around $1.3K-$1.6K towards the end of the quarter. Active users increased from 15.7K to 17.2K, peaking at 17.8K in mid-June.
For more detailed insights on app performance, visit Sensor Tower.